prepare a design for a web based drag and drop game
Project description
The game should extend or reinforce the childrens learning after attending one of the following sessions delivered by Luton Culture:
Prehistory Stone Age to Iron Age
Prehistory Hunter to Farmer
Luton Through Time
You should
Conduct some competitor research identifying other web based drag and drop games for the same target age group
Create a paper prototype mocking up the sequence of events that occur when a user plays the game. You will need to video record a user doing this using think-aloud protocol (follow the steps in the practical session, week 23 and refer to the lecture slides for further guidance).
Create a set of screen mockups (done in Photoshop) that use the corporate identity of the client.
Complete a usability heuristic checklist to determine if any usability improvements need to be made to your game design (refer to the practical notes and lecture from week 20 for more information).
Deliverables:
a zip file containing:
a video (which can be shot on a phone camera or any digital camera available) showing the think aloud test.
a set of at least three screen mockups (in Photoshop) showing how the main game drag and drop screen, the main menu and the level select screens will look
a report containing
at least 300 words of discussion detailing the competitor research done (including screenshots of the competitor games analysed) and describing the features of the games that you looked at that helped you to come up with your own design.
A Completed usability heuristic that shows you have analysed your proposed game for usability,
At least 300 words of discussion on the usability of the proposed design what does the usability heuristic tell you about your design?
Work presented in an assessment must be your own. Plagiarism is where a student copies work from another source, published or unpublished (including the work of another student) and fails to acknowledge the influence of another’s work or to attribute quotes to the author. Plagiarism is an academic offence and the penalty can be serious. The University’s policies relating to Plagiarism can be found in the regulations at http://www.luton.ac.uk/livingandstudying/qa/documents. To detect possible plagiarism we may submit your work to the national plagiarism detection facility. This searches the Internet and an extensive database of reference material including other students’ work to identify. Once your work has been submitted to the detection service it will be stored electronically in a database and compared against work submitted from this and other universities. It will therefore be necessary to take electronic copies of your materials for transmission, storage and comparison purposes and for the operational back-up process. This material will be stored in this manner indefinitely.
You are to prepare a design for a web based drag and drop game for Luton culture. The game will include a menu, a level selection screen, an options screen, a credits screen and a main gameplay screen. The target audience are school children aged 7-11 years.
The game should extend or reinforce the children’s learning after attending one of the following sessions delivered by Luton Culture:
• Prehistory – Stone Age to Iron Age
• Prehistory – Hunter to Farmer
• Luton Through Time
You should
• Conduct some competitor research identifying other web based drag and drop games for the same target age group
• Create a paper prototype mocking up the sequence of events that occur when a user plays the game. You will need to video record a user doing this using think-aloud protocol (follow the steps in the practical session, week 23 and refer to the lecture slides for further guidance).
• Create a set of screen mockups (done in Photoshop) that use the corporate identity of the client.
• Complete a usability heuristic checklist to determine if any usability improvements need to be made to your game design (refer to the practical notes and lecture from week 20 for more information).
Deliverables:
a zip file containing:
• a video (which can be shot on a phone camera or any digital camera available) showing the think aloud test.
• a set of at least three screen mockups (in Photoshop) showing how the main game drag and drop screen, the main menu and the level select screens will look
a report containing
• at least 300 words of discussion detailing the competitor research done (including screenshots of the competitor games analysed) and describing the features of the games that you looked at that helped you to come up with your own design.
• A Completed usability heuristic that shows you have analysed your proposed game for usability,
• At least 300 words of discussion on the usability of the proposed design – what does the usability heuristic tell you about your design?
Corporate style is outlined in the “branding guidelines” document and details of the topics, including learning outcomes for each can be found in the “briefing meeting” presentation and “briefing notes”. These documents, as well as a number of additional materials have been uploaded to Breo in the assessment 2 section.
Pass Grade:
submission includes video of user running through paper prototype. At least three Photoshop screen mockups which are suitable for target age group and reflect corporate style of client. Report defines at least two suitable competitor web games and identifies at least two features from them which are to be used in the new design. Usability heuristic completed and included in submission. Discussion on usability present and appropriate.
Fail Grade
any of above deliverables missing. Or no evidence of competitor research or no evidence of paper prototype or no evidence of at least three screen mockups or no evidence of consideration for target age group and client’s corporate identity.